AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on iOS in Switzerland: Q1 2022
Discover the performance trends of the top sandbox-like games on iOS in Switzerland during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top sandbox-like games on iOS in Switzerland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared over this period.
Roblox experienced a noticeable decline in weekly revenue from $236K at the end of December to around $126K by mid-January, with a slight recovery to approximately $143K by the end of March. Weekly downloads fluctuated, peaking at 6K in late December before stabilizing around 3K to 4K towards the end of the quarter. Weekly active users remained relatively stable, hovering between 85K and 95K throughout the quarter.
Minecraft saw its weekly revenue decrease from $20K in late December to about $7.5K by the end of March. Downloads remained fairly consistent, averaging around 100 per week. As for active users, there was a gradual decline from 33.6K at the start of the quarter to approximately 26.7K by the end of March.
IMVU: 3D Avatar Creator & Chat had a mixed performance. Weekly revenue peaked at $2.1K in early January before dipping to $541 in late February, then recovering to $1.3K by the end of March. Downloads showed a slight decrease, starting at 323 in late December and settling around 224 by the end of the quarter. Active users showed minor fluctuations, maintaining around 3.4K on average.
ZEPETO: Avatar, Connect & Live had a varied revenue trend, peaking at $1.6K in mid-February and then stabilizing around $891 by the end of March. Downloads were relatively stable with a slight increase, moving from 458 in late December to 431 by the end of the quarter. Active users saw a small increase from 3.7K in late December to 4.2K by mid-February, before stabilizing around 3.7K towards the end of March.
PK XD: Fun, friends & games showed fluctuating revenue, starting at $1.5K in late December, dipping to $309 by late February, and then recovering slightly to $644 by the end of March. Downloads varied significantly, with a low of 24 in mid-March and a high of 450 by the end of March. Active users saw a general decline from 5.8K in late December to around 4.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.